Another Progress Update

We’ve settled on developing Lunacy for iPhone 4 and higher only, allowing us to take advantage of higher resolution displays. Sadly it simply makes more sense for our first game then throwing more time and money at trying to support anything older.

Since my last post I have mastered the awesome power of Blender, along with the new Unity Mecanim Animation system (Which is great btw) and can report the following progress:

  • Colt is in game and functioning.

  • The animations for protagonists moving about with and without duel ranged weapon sets have been implemented. Adding in any other ranged weapon from here on is easy. Likewise adding other protagonists would be easy from here on, if they weren’t more time intensive to model.

  • I’ve jazzed up the gun firing FX.

We’re aiming to have all our placeholders replaced with functioning game assets soon and have the games first proper build with us at GameDevNorth later this month. I’ll also endeavor to post updates here more frequently from now on.

And now, a random artdump; It’s 3D Colt next to 2D Colt.  (We’re going with pretty minimalistic 3d graphics on this to leave plenty of processing power for zombie hordes.)

About Tom

I’m a games design graduate with one simple (and rather predicable) goal, to make fun games. My weapons of choice are Photoshop, Blender, C# and Unity, whilst my favored platforms are iOS and Windows Phone. My blog, None Studios, plays host to all my games published, planned or somewhere in between.

Posted on February 9, 2013, in News and tagged , , , , , , . Bookmark the permalink. Leave a comment.

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