It was as if a million unfinished tasks cried out in terror and were suddenly silenced.
Sadly I must announce that I’m putting Lunacy on hold. It wasn’t the easiest decision but I’m confident I’m making the right choice.
There was only me and Hedjeroo left contributing to the project and yesterday I sat down and attempted to estimate just how much more time it would take to complete. I came to the conclusion that with Hedjeroo continuing to contribute 2d artwork whilst I continue to handle everything else it was going to take at least another eleven weeks. Which is really just too long for me to keep soldiering on given my current circumstances.
I imagine it’s a fairly common mistake for new devs to try something too ambitious with their first proper game. I could compensate at this point and try to “cut the fat off the game”. But honestly I don’t think I can do that without making it a radically different game. One that wouldn’t really do credit to the embarrassing amount of time poured into it.
Instead I’ve decided to take everything I’ve learnt from Lunacy and challenge myself to create a completely different, much simpler iOS game in just one month, (As part of onegameamonth!) It’ll be just me on this new project and I’ll be posting some information on the new game here either tomorrow or the day after.
I have every intention of returning to Lunacy at some point, but regardless I’d like to thank everyone who contributed, gave feedback or support for it. It’ll be back one day!
Posted on June 24, 2013, in Lunacy, News and tagged 1GAM, indie game, indie game development, indie games development, Lunacy, Lunacy: Werewolves vs Zombies, onegameamonth. Bookmark the permalink. Leave a comment.