It’s a Matter of Squidurgency!

The end of one of old nelty/old jolty's levels, with glorious placeholder graphics

The end of a level, with glorious placeholder graphics.

Well it’s been a strange old month for me so far, what with close relatives getting married and my spontaneous decision to travel up to wales for networking. But regardless of this all of Old Nelty’s metaphorical cogs and gears are now sorted. The game is completely running from start to end through twenty levels using placeholder art. Which means I now have roughly two weeks left before deadline in which to sort out the graphical side of things.

I did very almost upload some videos earlier in the month, but I concluded that people probably wouldn’t take well to the game when it appears to be all about cubes spinning around other cubes until the occasional badly drawn placeholder texture zooms onto the screen.

Its pretty clear by this point that I’m not going to have time to get the game through the app store approval process before deadline, so I’m going to treat my deadline purely as a “this is when the game must be complete” deadline, and use the opportunity afterwards to squeeze in some additional testing prior to sending the game to the store.

That said I need more volunteer testers! So if you know me on facebook and have an iphone 4, ipad 1 or higher chances are I’ll be hassling you shortly.

On a side note, I’m considering changing the title of the game to Old Jolty. So if I suddenly start referring to the game as such, that’s why.

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About Tom

I’m a games design graduate with one simple (and rather predicable) goal, to make fun games. My weapons of choice are Photoshop, Blender, C# and Unity, whilst my favored platforms are iOS and Windows Phone. My blog, None Studios, plays host to all my games published, planned or somewhere in between.

Posted on July 21, 2013, in Old Jolty, Old Nelty and tagged , , , , , , , , , , , , , , , , , , . Bookmark the permalink. Leave a comment.

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