Ta-da! Its done! Well… mostly. If this was a just for fun project i’d probably go ahead and distribute it as is and be loyal to the deadline, but this will be going on my portfolio. Thusly it deserves a whole lot of extra scrutiny, testing etc. Still assuming nothing dramatic happens it should be live on the app store sometime this month.
If you’ll allow me to indulge my pedantic nature a moment, theres a couple of differences between the game and video I feel obliged to mention. Firstly, the mission menu has two scrolling arrow buttons not one. Secondly, the later gameplay from the footage has a return to menu button in the corner. These differences are due to me recording the game running on a Mac instead of an iPhone.
I considered using this post as my onegameamonth submission and sneakily editing in a link here later when the games on the store, but that seems a bit too cheeky. So I think i’ll just have to put Old Jolty down as an August submission.
Posted on August 5, 2013, in Old Jolty, Old Nelty and tagged 1GAM, action, action puzzle, app store, can't turn left, game, game development, games, games development, indie game, indie game development, indie games development, intergalactic space squid, iphone, iphone game, Old Jolty, Old Nelty, onegameamonth, only turn right, puzzle, space, space squid, spaceship, squid, videogame. Bookmark the permalink. Leave a comment.